
I'd probably apply hairstyle in the same way as clothes (see below), but colour can be manged for hair easily through code, swapping base colours, or textures.įor clothes, you rig to the same skeleton as the character (and you will need the same blendshapes to fit the body or if your body is to change shape). I think one of the most challenging parts will be that using the same animation on a thin character and a muscle bound character will not look good so some significant animation work may be required. Of note though, facial morphs don't affect most clothes! 'normal' 'thin' and 'muscular' bodies at one scale of variation and thicker eye brows at the other. The more blendshapes you have the more complex it will get.

Here are some good here a reddit user's answer(Named DankP3):įor body sliders you will probably want to look at blendshapes, this is done in the modelling programme.
